POWER-UP YOUR CAREER.
WE ARE LOOKING FOR WORLD CLASS TALENT TO JOIN US.
We are a creatively driven company where we all love what we do and we are always on the lookout for talent to join us.
CURRENT POSTINGS
Game Pill combines talent, imagination, and passion to create interactive experiences. We do what we love, so you can love what we do.***
We are a passionate team aspiring to make compelling experiences, rich in story, emotion, immersion and meaningful game play.
We are seeking a Game Developer to work alongside our team on an unannounced title. The ideal candidate will be highly motivated, passionate about gaming, and is able to effectively communicate with the team, has an ability to understand others’ vision, and turn it into reality. The Game Developer will be responsible for working on core game mechanics, tools and infrastructure, and providing valuable insight into all aspects of the game production process.
RESPONSIBILITIES: The candidate’s primary responsibilities will include: Collaborate with a team of producers, artists, and programmers from concept to deployment of a game product to bring the team’s vision to reality Design and write clean, readable code Optimize performance issues, and be proactive to avoid potential obstacles Manage timelines and provide accurate estimates for tasks required for scheduling purposes Research new technologies and eager to learn new tools ad hoc as needed Bug fixing, maintenance and optimization Rapid prototyping Experience implementing games using Photon Bolt/PUN
REQUIREMENTS: To qualify for the position, the successful candidate must possess the following skills: Minimum 5 years’ experience working on games as a game programmer Minimum 3+ years of experience with Unity and/or Unreal engine Knowledge and experience in both 2D and 3D game development Understanding of current mobile device networking, memory management, security and performance capabilities Ability to independently design, write and maintain high quality code Passion, curiosity and strong knowledge for games and mobile applications Ability to work under pressure, strong organization, attention to detail and great documentation skills Has implemented saved game data, like player progress, in a structured and extensible format like JSON or XML Has at least 3 published games in a portfolio for assessment C# and C++ experience At least 4 professional references Must provide code samples with application Other skills that are highly regarded include: Multiplayer experience Photon Bolt and Quantum experience Experience interfacing with RESTful HTTP data services for things like authentication, player data, etc. Has implemented analytics or other BA tools into a game Experience with Game Analytics If you feel you are an awesome candidate for this position, please apply by sending your cover letter, resume, and portfolio to [email protected]. We look at every application, resume and portfolio we receive, but due to the high volume of applications, we will do our best to respond to all candidates who apply.
Game Pill combines talent, imagination, and passion to create interactive experiences. We do what we love, so you can love what we do. *** We are a passionate team aspiring to make compelling experiences, rich in story, emotion, immersion and meaningful game play. We are seeking a 3D MODELLER to work alongside our team on unannounced titles. The ideal candidate will be highly motivated, passionate about gaming, and able to effectively communicate with the team. We strive for team members who have an ability to understand others’ vision, contribute to it, and turn it into reality. The 3D MODELLER will help create 3D assets that are both visually stunning and have great gameplay opportunities. The ideal candidate should be able to create a fulfilling 3D space, working closely with stakeholders to ensure both game metrics and architecture mesh together. What You Will Do: Work in close-collaboration with Designers and Modelers as a team to create organic and hard edge 3D models; Understand the game setting and create credible characters and objects that fit within the universe and story, study the creative and artistic documents to understand the characters and world setting; Work with animators, programmers, the game designer and the project manager to understand the scope of design intentions, constraints and deadlines; Create and integrate characters as dictated by technical constraints. Be open to iteration and exploration on demos or prototypes; Produce basic textures to apply and give colour to characters and apply and balance materials in a realtime engine; Optimize the UVs to maximize texture use; Bake normal maps for all 3D models; Contribute to character playability ideas and aesthetic designs; Stay up to date on best practices in the video game industry, work to integrate them into the project and share knowledge with inter-project colleagues; Carry out all other related 3D modeling tasks or playtesting requests. Who We Think Will Be A Great Fit: 2 or more years of experience creating 3D models (hard edged and organic) At least 1 shipped title Exceptional communication skills Ability to communicate, collaborate, and iterate A passion for video games and a moderate level of understanding of different game genres (RPG, FPS, Sports, Esports, etc) Desirable Skills and Experience Knowledge of 3D Studio Max and/or Maya and comfortable making 3D models within those packages Experience with Substance Painter or Substance Designer Experience with texture creation, normal map baking, and material application Basic animation and rigging abilities a plus Moderate scene lighting knowledge, realtime lighting vs lightmap baking a plus Classic drawing or painting techniques with the ability to sketch out ideas on paper Good sense of spatial composition and proportions Good sense of basic architecture styles and motifs (classical, art deco, brutalist, etc) Basic understanding of how game art interacts with gameplay mechanics is a plus Fine art skill experience is a plus A basic understanding of casual and console platforms. Ability to make level art look awesome on a variety of devices (mobile, PC, console, etc.) Ability to work efficiently within set timeframes and deadlines If you feel you are an awesome candidate for this position, please apply by sending your cover letter, resume, and portfolio link to [email protected] We look at every application, resume and portfolio we receive. Due to the high volume of applications, we will do our best to respond to all candidates who apply.
Game Pill combines talent, imagination, and passion to create interactive experiences. We do what we love, so you can love what we do.***
We are a passionate team aspiring to make compelling experiences, rich in story, emotion, immersion and meaningful game play. We are seeking a 3D MODELLER to work alongside our team on unannounced titles.
The ideal candidate will be highly motivated, passionate about gaming, and able to effectively communicate with the team. We strive for team members who have an ability to understand others’ vision, contribute to it, and turn it into reality.
The 3D MODELLER will help create 3D assets that are both visually stunning and have great gameplay opportunities. The ideal candidate should be able to create a fulfilling 3D space, working closely with stakeholders to ensure both game metrics and architecture mesh together.
What You Will Do:
Work in close-collaboration with Designers and Modelers as a team to create organic and hard edge 3D models;
Understand the game setting and create credible characters and objects that fit within the universe and story, study the creative and artistic documents to understand the characters and world setting;
Work with animators, programmers, the game designer and the project manager to understand the scope of design intentions, constraints and deadlines;
Create and integrate characters as dictated by technical constraints. Be open to iteration and exploration on demos or prototypes;
Produce basic textures to apply and give colour to characters and apply and balance materials in a realtime engine;
Optimize the UVs to maximize texture use;
Bake normal maps for all 3D models;
Contribute to character playability ideas and aesthetic designs;
Stay up to date on best practices in the video game industry, work to integrate them into the project and share knowledge with inter-project colleagues;
Carry out all other related 3D modeling tasks or playtesting requests.
Who We Think Will Be A Great Fit:
2 or more years of experience creating 3D models (hard edged and organic)
At least 1 shipped title
Exceptional communication skills
Ability to communicate, collaborate, and iterate
A passion for video games and a moderate level of understanding of different game genres (RPG, FPS, Sports, Esports, etc)
Desirable Skills and Experience
Knowledge of 3D Studio Max and/or Maya and comfortable making 3D models within those packages
Experience with Substance Painter or Substance Designer
Experience with texture creation, normal map baking, and material application
Basic animation and rigging abilities a plus
Moderate scene lighting knowledge, realtime lighting vs lightmap baking a plus
Classic drawing or painting techniques with the ability to sketch out ideas on paper
Good sense of spatial composition and proportions
Good sense of basic architecture styles and motifs (classical, art deco, brutalist, etc)
Basic understanding of how game art interacts with gameplay mechanics is a plus
Fine art skill experience is a plus
A basic understanding of casual and console platforms.
Ability to make level art look awesome on a variety of devices (mobile, PC, console, etc.)
Ability to work efficiently within set timeframes and deadlines
If you feel you are an awesome candidate for this position, please apply by sending your cover letter, resume, and portfolio link to [email protected]
We look at every application, resume and portfolio we receive. Due to the high volume of applications, we will do our best to respond to all candidates who apply.
Game Pill combines talent, imagination, and passion to create interactive experiences. We do what we love, so you can love what we do.***
We are a passionate team aspiring to make compelling experiences, rich in story, emotion, immersion and meaningful game play.
We are seeking a Game Developer to work alongside our team on an unannounced title. The ideal candidate will be highly motivated, passionate about gaming, and is able to effectively communicate with the team, has an ability to understand others’ vision, and turn it into reality. The Game Developer will be responsible for working on core game mechanics, tools and infrastructure, and providing valuable insight into all aspects of the game production process.
RESPONSIBILITIES: The candidate’s primary responsibilities will include: Collaborate with a team of producers, artists, and programmers from concept to deployment of a game product to bring the team’s vision to reality Design and write clean, readable code Optimize performance issues, and be proactive to avoid potential obstacles Manage timelines and provide accurate estimates for tasks required for scheduling purposes Research new technologies and eager to learn new tools ad hoc as needed Bug fixing, maintenance and optimization Rapid prototyping Experience implementing games using Photon Bolt/PUN
REQUIREMENTS: To qualify for the position, the successful candidate must possess the following skills: Minimum 5 years’ experience working on games as a game programmer Minimum 3+ years of experience with Unity and/or Unreal engine Knowledge and experience in both 2D and 3D game development Understanding of current mobile device networking, memory management, security and performance capabilities Ability to independently design, write and maintain high quality code Passion, curiosity and strong knowledge for games and mobile applications Ability to work under pressure, strong organization, attention to detail and great documentation skills Has implemented saved game data, like player progress, in a structured and extensible format like JSON or XML Has at least 3 published games in a portfolio for assessment C# and C++ experience At least 4 professional references Must provide code samples with application Other skills that are highly regarded include: Multiplayer experience Photon Bolt and Quantum experience Experience interfacing with RESTful HTTP data services for things like authentication, player data, etc. Has implemented analytics or other BA tools into a game Experience with Game Analytics If you feel you are an awesome candidate for this position, please apply by sending your cover letter, resume, and portfolio to [email protected]. We look at every application, resume and portfolio we receive, but due to the high volume of applications, we will do our best to respond to all candidates who apply.
Game Pill combines talent, imagination, and passion to create interactive experiences. We do what we love, so you can love what we do. *** We are a passionate team aspiring to make compelling experiences, rich in story, emotion, immersion and meaningful game play. We are seeking a 3D MODELLER to work alongside our team on unannounced titles. The ideal candidate will be highly motivated, passionate about gaming, and able to effectively communicate with the team. We strive for team members who have an ability to understand others’ vision, contribute to it, and turn it into reality. The 3D MODELLER will help create 3D assets that are both visually stunning and have great gameplay opportunities. The ideal candidate should be able to create a fulfilling 3D space, working closely with stakeholders to ensure both game metrics and architecture mesh together. What You Will Do: Work in close-collaboration with Designers and Modelers as a team to create organic and hard edge 3D models; Understand the game setting and create credible characters and objects that fit within the universe and story, study the creative and artistic documents to understand the characters and world setting; Work with animators, programmers, the game designer and the project manager to understand the scope of design intentions, constraints and deadlines; Create and integrate characters as dictated by technical constraints. Be open to iteration and exploration on demos or prototypes; Produce basic textures to apply and give colour to characters and apply and balance materials in a realtime engine; Optimize the UVs to maximize texture use; Bake normal maps for all 3D models; Contribute to character playability ideas and aesthetic designs; Stay up to date on best practices in the video game industry, work to integrate them into the project and share knowledge with inter-project colleagues; Carry out all other related 3D modeling tasks or playtesting requests. Who We Think Will Be A Great Fit: 2 or more years of experience creating 3D models (hard edged and organic) At least 1 shipped title Exceptional communication skills Ability to communicate, collaborate, and iterate A passion for video games and a moderate level of understanding of different game genres (RPG, FPS, Sports, Esports, etc) Desirable Skills and Experience Knowledge of 3D Studio Max and/or Maya and comfortable making 3D models within those packages Experience with Substance Painter or Substance Designer Experience with texture creation, normal map baking, and material application Basic animation and rigging abilities a plus Moderate scene lighting knowledge, realtime lighting vs lightmap baking a plus Classic drawing or painting techniques with the ability to sketch out ideas on paper Good sense of spatial composition and proportions Good sense of basic architecture styles and motifs (classical, art deco, brutalist, etc) Basic understanding of how game art interacts with gameplay mechanics is a plus Fine art skill experience is a plus A basic understanding of casual and console platforms. Ability to make level art look awesome on a variety of devices (mobile, PC, console, etc.) Ability to work efficiently within set timeframes and deadlines If you feel you are an awesome candidate for this position, please apply by sending your cover letter, resume, and portfolio link to [email protected] We look at every application, resume and portfolio we receive. Due to the high volume of applications, we will do our best to respond to all candidates who apply.
Game Pill combines talent, imagination, and passion to create interactive experiences. We do what we love, so you can love what we do.***
We are a passionate team aspiring to make compelling experiences, rich in story, emotion, immersion and meaningful game play. We are seeking a 3D MODELLER to work alongside our team on unannounced titles.
The ideal candidate will be highly motivated, passionate about gaming, and able to effectively communicate with the team. We strive for team members who have an ability to understand others’ vision, contribute to it, and turn it into reality.
The 3D MODELLER will help create 3D assets that are both visually stunning and have great gameplay opportunities. The ideal candidate should be able to create a fulfilling 3D space, working closely with stakeholders to ensure both game metrics and architecture mesh together.
What You Will Do:
Work in close-collaboration with Designers and Modelers as a team to create organic and hard edge 3D models;
Understand the game setting and create credible characters and objects that fit within the universe and story, study the creative and artistic documents to understand the characters and world setting;
Work with animators, programmers, the game designer and the project manager to understand the scope of design intentions, constraints and deadlines;
Create and integrate characters as dictated by technical constraints. Be open to iteration and exploration on demos or prototypes;
Produce basic textures to apply and give colour to characters and apply and balance materials in a realtime engine;
Optimize the UVs to maximize texture use;
Bake normal maps for all 3D models;
Contribute to character playability ideas and aesthetic designs;
Stay up to date on best practices in the video game industry, work to integrate them into the project and share knowledge with inter-project colleagues;
Carry out all other related 3D modeling tasks or playtesting requests.
Who We Think Will Be A Great Fit:
2 or more years of experience creating 3D models (hard edged and organic)
At least 1 shipped title
Exceptional communication skills
Ability to communicate, collaborate, and iterate
A passion for video games and a moderate level of understanding of different game genres (RPG, FPS, Sports, Esports, etc)
Desirable Skills and Experience
Knowledge of 3D Studio Max and/or Maya and comfortable making 3D models within those packages
Experience with Substance Painter or Substance Designer
Experience with texture creation, normal map baking, and material application
Basic animation and rigging abilities a plus
Moderate scene lighting knowledge, realtime lighting vs lightmap baking a plus
Classic drawing or painting techniques with the ability to sketch out ideas on paper
Good sense of spatial composition and proportions
Good sense of basic architecture styles and motifs (classical, art deco, brutalist, etc)
Basic understanding of how game art interacts with gameplay mechanics is a plus
Fine art skill experience is a plus
A basic understanding of casual and console platforms.
Ability to make level art look awesome on a variety of devices (mobile, PC, console, etc.)
Ability to work efficiently within set timeframes and deadlines
If you feel you are an awesome candidate for this position, please apply by sending your cover letter, resume, and portfolio link to [email protected]
We look at every application, resume and portfolio we receive. Due to the high volume of applications, we will do our best to respond to all candidates who apply.
READY TO LEVEL UP YOUR
CAREER?
that fits your skills please submit your resume
and we will see if there is a fit.