Life isn’t easy for independent game studios. The competition is tough, the work is tougher and the budgets are tighter than Spiderman’s spandex. Even if you do manage to get your game ready to ship, there won’t be much money left over for essential stuff like ‘marketing’ and ‘publicity’. The options are simple;
For the longest time I have seen motion capture as only attainable by large budget productions with $100 million dollar budgets. Motion capture is now almost ubiquitous in game development, with nearly every big-budget 3D action title making use of real actors.