Is Motion Capture a defining technology for game producers?
For the longest time I have seen motion capture as only attainable by large budget productions with $100 million dollar budgets. Motion capture is now almost ubiquitous in game development, with nearly every big-budget 3D action title making use of real actors.
SMASH BALL September update
Development on Smash Ball is going well. We have participated in a number of events over the last few weeks including.